Friday, February 18, 2011
Top 3 games of 2010
Yes all well and good but what about me on the other hand? 2010 was a year where I looked from the sidelines watching all the big releases come by without partaking in any of the fun – bar a few games here and there I would get my grubby hands on.
That's not going to stop me from doing a best games of 2010 list (though it'll only be top 3, rest assured I played more than just three games released in 2010, these are just the best ones). Without further ado here is my top THREE games of 2010
3. Red Dead Redemption
John Marston's tale through the dying wild west on a quest for redemption is one of the most memorable experiences not just in 2010 but in gaming general. The hustle and bustle of the urban landscape of so many GTA iterations was thrown away and in favour a beautiful western landscape that's a reinvigorating design of the open world. Nothing beats riding my trusty steed from town to town, encountering wild life and individuals in need – except I didn't know whether they were clamouring for help or waiting for me to let down my guard and throw me off my horse. Marston's quest for redemption made me feel for his cause despite his bloody past – he makes no secrets about the fact that he regrets what he's done, but everyone deserves a second chance don't they? However the most involving character of the game is the environment – and this is what made Red Dead Redemption one of the best games of 2010, it's ability to encapsulate me in a world that is so lively and so real – that getting on my steed and galloping to an unknown destination – is pure unadulterated fun.
RDR MOMENT: While the final moments of the game gave me goosebumps, my RDR moment came when I had planned to head back to the nearest town by eight but the need to search for a desert sage (a certain flower) had carried long into the night. Galloping around on my trusty steed, I started to grow restless and tired. Then I stopped, and looked up – the sight of stars glistening across the night sky - providing a brief moment of respite from an otherwise fruitless quest. The sound of a gunshot in the distance snapped me back into action, and off on my steed, did I ride once more.
2. Super Street Fighter IV
If my game of the year was awarded on game spent most time on, Super Street Fighter IV would be the runaway success. Super Street Fighter IV pulled me back into the franchise which had become firmly entrenched in my gaming life, and the advent of a better online mode allowed me to test my skills from the comfort of my own blue living room couch – sometimes with good results and sometimes with some controller throwing inducing moments (DAMN YOU LAG!). Super Street Fighter IV didn't also affect me just in my living room – it exposed me to the competitive scene, where the videos of Daigo, Justin and Filipino Champ amongst others where they combine tactical play and mind games combined with lightning fast reactions, is simply amazing to watch. Maybe just one day I'll be half as good as them, but until then – SONIC BOOM!
SUPER STREET FIGHTER IV MOMENT: When I managed to win 10 in a row – as I kept getting closer to the elusive 10 (and a trophy) the feeling of being invincible started to grow and grow. This was evident in a high ranking match against a Makoto, where she had me down a round and almost out in the second. Her rapid fire tactics kept my Guile unbalanced and unsettled, but something in the back of my head told me I wouldn't lose this match. With a sliver of health to spare in the second round, I pulled off a Sonic Hurricane which somehow managed to connect. I knew my match was for the taking, and I had composure to pull off my sonic boom – air throw tactics, to throw him off and win the match! YEAH!!
1. 999: 9 Hours 9 Persons 9 Doors
Is it strange that one of my most favourite games of all time appeared not on the PS3, but on the DS? Is it even stranger that almost a year later another game has come along, encapsulated me and yet it is also on the DS? Whatever it is, 999: 9 Hours 9 Persons 9 Doors is for me – the best game of 2010, and even more so, one of the best games I've played. In a story reminiscent of something between Battle Royale and Saw, 9 people wake up on a ship, and are told by the ominous 'Zero' that they have 9 hours to live, and that if they fail to abide by certain rules that a bomb within their stomach will detonate. The game is primarily composed of text, and while I was afraid that most of the game would involve me pressing A repeatedly, I found myself drawn into the story, where tension and atmosphere was created to present a truly scary game – yes this game frightened me, simply because of the fact that rather than present full blown cutscenes, it instead uses text, so descriptive that it pervades your mind and screws with your imagination.
I have only finished the game once, and there are 6 possible endings – where the possibility of Junpei (protagonist) and the other characters who are all very well written, can die. Imagine the situation when a character suddenly goes missing, only to confront the rest of the group later and having to hear the shocking news that he/she is dead. It is one of the most confronting moments I've ever played in video games, and on one occasion, I had to close my DS because it was too immense.
That is the power of 999, and is why it is the best game I've played of 2010.
So those are my top three games of 2010 - feel free to comment and discuss my choices, and what were YOUR top games of 2010?
Tuesday, February 1, 2011
In space, no one can hear Jared rant
Yes quite scary, and quite an overwhelming experience from just watching footage of the game – although it was helped on by some 'woahs' and 'oohs' from my fellow classmates who had also been watching on too. In that instant my friends and I were convinced that this was going to be the best horror game in recent times. In the ensuing weeks, my friends were getting in on some Dead Space action, commenting that it was living up to the hype that we had created. I gave into hype and pressure to buy the game, and readied myself for a few sleepless nights and constant changing of underpants.
Playing through the first hour or so I had to admit I was pretty scared – necromorphs (the mutated humans) were menacing, jumping out at me from air vents or pretending to play dead till I closed in on them, and it stimulated some jumps and screams. The first hour didn't disappoint, but for the rest of the game, I started to feel underwhelmed.
You see, Dead Space isn't a game of subtly, from the opening scene I was presented with my space crew discussing the fact it wasn't normal for a spaceship to have a 'total communications blackout'. Upon entry, the hallways of the Ishimura are barely lit, and that the place is left in shambles. In fact the end of the first chapter spoiler alert has the space shuttle the crew entering in exploding – indicating that Isaac and the player are stuck in this hell hole with hellish creatures and there's no way out from it.
And attempts to scare the player start to get tired half way through, case in point: the fifth time I run in a room which is quite large but seemingly empty, I know some quarantine is going to off, locking all the doors with an ensemble cast of monsters in the room with me. It's just not that scary once it's done to death (I'd say done to dead to make a funny pun but that would be grammatically incorrect). If Dead Space was a person, it would be the equivalent of him popping out of the same cupboard every five minutes trying to scare me – yes I get it, you are trying to be freaky, just stop it and try something new.
I know it sounds like I'm hammering the game, but I actually thought the gameplay was pretty solid – the dismembering of necromorphs (who lacked variety) to kill them was pretty cool, it was a way of 'unlearning the headshot' that all gamers with an itchy trigger finger have mastered, going into zero gravity was pretty awesome and made for some pretty awesome action scenes, the story was pretty cool (if a bit tiresome at times) interweaving some crazy religious cult with some deep problems with Issac himself, and the design of the Ishimura was fantastic.
But for a game that advertised itself as being really scary (*cough floating arm in space for box art cough*) – Dead Space came off as a solid shooter with some horror tacked on, and that for me was the ultimate letdown. I like shooting monsters yes, but for majority of the game that feeling of fear and dread was not there. Did I let my expectations soar too high? From that first video I watched I thought the hype was justified, and most of everyone else from the gaming contingent thought so too. But the end game was that they were satisfied and I was left feeling deflated. Dead Space = solid shooter? Sure. Dead Space = survival horror? Not a chance.
Thursday, January 13, 2011
Girls just wanna have fun - a rant on the sexualism that exists within the video game industry.
The basic premise of the ad is four girls – one of who has foxtel on xbox 360. While excited at the prospect of having cable on an Xbox 360, one girl asks “why do you have an Xbox?” The camera cuts to a tanned surfie with washboard abs, as they all exclaim “ooooooh”.
Apart from having foxtel on the 360 (which does sound pretty interesting) the advertisement makes a possibly unintended comment about women in video games. Namely that women can’t have a console, without a man, and probably a man who is a tanned surfie with washboard abs. I’m only 17, but I’ve played enough games in my time, and seen the rise of the industry, to know that gaming is indeed for the masses, and that gaming isn’t only limited to Wii Fit Plus with Helen Mirren. And I know that the industry is getting past the ideal that gaming is only for men.
Apart from having statistics to back that women make up a significant percentage of the gaming population, the rise of video game journalists, designers and competitive players to name a few, debunks the theory that gaming is only for men. Why not look at some of the more recent video game success stories, Jade Raymond’s rise to the head of Ubisoft Toronto and her work on the first two Assassin’s Creed games, the fact that one of the executive producers on Sony’s flagship title – Little Big Planet, was a woman: Siobhan Reddy. On a more personal level, my girlfriend is an avid gamer much like myself, my sister had gaming sessions up till the early hours of the morning playing Final Fantasy VIII.
On RedKingsDream, Evan Stubbs writes about the sexualism that exists within the industry. Out of three factors that he believes contributes to the division of sex in the industry, one struck me the most: the fact that rather than focus on the message being sent, we are ultimately drawn into a ‘pointless discussion about their genitalia and whether they’re qualified to be talking in the first place’. It is depressing to realise that ‘boobs’ take precedent and is an obstacle for women to overcome.
I know this is a discussion that has grown, old, weary and tiresome. The truth is there for everyone to see, yet ads like this foxtel one continually set the idea that women aren’t meant to play video games Attitudes need to change, and until they do, this debate will rage on – for any girl who has picked up a controller and enjoyed video games – they will rage on too.
Friday, December 17, 2010
The blog, without it's boy.
I said a few posts ago that I had a tonne of games that were certainly worth my time, only that I questioned as to why I had lacked the drive to play it. I can't remember if I answered the question, maybe the games weren't just that interesting. Maybe they didn't interest me. What not even Super Street Fighter IV?
Maybe now I realise that it isn't the games that aren't interesting. As humans we are always quick to blame other things bar ourselves, it's just human nature, it's just who we are. Maybe I tried to pin the blame on the games, that 2010 just wasn't a very interesting year for games. But logical thinking took over, and I realised that we had Red Dead Redemption, God of War 3, Mass Effect 2, Heavy Rain and so and so forth. Yes very interesting games, and certainly one of the most interesting years of gaming in recent memory,
"Rita's inside. It was me"
Like Dexter at the beginning of the fifth season, I'm blaming myself, not the games, for not being interesting. I once had a drive to play games, a passion to see games on a deeper level and talk about them with vigour. I can't explain what happened, and contrary to the rest of this post, I won't speculate on the cause. I have faith that my passion will reemerge once more, but for now, it's all gone.
For now that is...
Friday, December 3, 2010
Now for some bragging...
There were some matches I came close to losing, such as the Makoto match where I was down a round and pretty had a sliver of health left in the second. Luckily for me my sonic hurricane managed to connect and got me back in the match which was taken to a third and final round. Starting off the round bad, I somehow managed to get back in it with some lucky trips and finished my opponent off with some sonic boom - air throw baiting tactics. WOO yeah!
If I can I will upload a video of it. But for now, let's enjoy this picture...
Monday, November 29, 2010
What's it to you?
I don't fear I've become a casual gamer, despite the fact that I spend less amounts on games than I used to, because what's there to fear about being casual gamer? Aren't I still a gamer at heart?
Looking over my blog that has collected the metaphorical dust, I know I've spent less and less amounts of my time on my most beloved hobby, compared to even the beginning of the year. I refrain from saying that I've lost interest in gaming, or even that my interest is waning, because I know at heart I'm still a gamer.
Yeah I'm still a gamer. I might not spend 40+ hours 'shooting noobs in da face' in Black Ops, or rushing out to midnight launches for the signature edition of Gran Turismo 5, but I'm not any different to those who would anyway. I'm as much a gamer as those Korean Starcraft Superstars, or the old granny who decided to spend $250 + on Wii Fit instead of taking a walk outside.
What's a gamer nowadays? To me a gamer is someone who has ever actively participated in playing video games, and it's as simple as that. Why shun the casuals when we can welcome them with open arms, hand them a controller and let them have a go? Why give disgusted looks to those who toil away in front of their computers, engaging in dungeon raids with their guilds?
Yeah I'm still a gamer at heart. What's it to you? What's a gamer to you?
Tuesday, August 3, 2010
It's been a long time...
Red Dead Redemption:
You know playing Red Dead Redemption is akin to travelling to the countryside after living a long time in the city. It's a breath of fresh air, an escape from the hustle and bustle of city life and the stars at night are a lot more prominent. Not just in a literal sense, but it's wholly refreshing to see the tried and true formula set in an entirely different setting, so points for Rockstar for trying something new. And it's through this that Red Dead Redemption feels a lot more involving than Grand Theft Auto. Where long trips to missions in GTA sometimes felt like a bit of a grind, Red Dead Redemption invites the player to hop on their horse and explore a western, and indeed, entirely new setting. The sun is bright and often the land is often barren, save for random events such as an escaped convict or a fire fight between the authority and bandits. But through this, it allows the player to take in the world around them, making it, in my eyes, a true 'open world game', where you whistle for your horse, hop on and ride off into the sunset. Brilliant stuff.
Valkyria Chronicles
I have nothing but praise for this game. Thanks to my co-op partner Selina for letting me borrow the game, for letting me experience this game because it is awesome. Set in a sort of steampunk setting, gameplay is a hybrid between third person shooter and turn based strategy which results in a load of fun. Depth is evident as well, with different classes of soldiers in order to combat different types of situations. Throw in some awesome cel shaded-water painting graphics and it's the formula for awesomesauce! LOVE IT!!
Super Street Fighter IV
Just a bit of a story before I start. When my family came to Australia in the summer of 1993, they had to live with my cousins for a while until they found their own home. My cousins were addicted to Street Fighter II: The World Warrior, and my dad was always exposed to the soundbites of Hadouken, Shoryuken, Yoga fires and the points noise whenever you won a battle. He always recounts this memory, and adds that 'You (myself Jared) were still in your mother's stomach'. With that in mind, here's Super Street Fighter IV
Super Street Fighter IV, the game which has ignited a passion in me that will never ever be rivalled again. So let's start with the game itself. Online has been fixed somewhat to add new modes, and lag is less present, so playing with Americans halfway across the world isn't something problematic. The addition of ten new characters looked to fix the problem of the usual ryu/ken/sagat matchup but it seems people have been sticking with their guns. Never gets old focus attack dash cancelling through their fireball spams to get in their face and unload a bread and butter crouching medium punch into flash kick. Sweetness!
It may be the same game, but Super Street Fighter IV has grabbed me like no other game has grabbed me before. The day I decided to do a search on guile strategy guides is the day my street fighter experience changed forever. A whole competitive street fighter scene, where an alien like language has now managed to infuse itself into my everyday talk. Let this be a reminder, flash kick has no priority, but linking it from a crouching medium punch makes it all the more safer.
And the scene itself. Names like Daigo Umehara, Justin Wong, Gamerbee and John Choi, players with awesome skills, who for me, are the gaming parallels of sporting legends such as Roger Federer and Michael Jordan. All this would've never been possible, if I didn't decide to pick up Super Street Fighter IV on that day, and expose myself to something that has changed my gaming world perhaps forever. It is for this reason, that Super Street Fighter IV is one of the best games of the year.
Before I end this post however, I'd like to say that my once partner in crime Selina has now become my co-op partner. With this, I hope that our escapades such as fighting mass armies during the three kingdoms era, hopping around the Mushroom Kingdom trying to save Princess Peach, or simply just rocking out to some tunes in Rock Band brings many many joyous times. Thanks a bunch Selina for being my co-op partner!